After last week’s foray into mapmaking and creative writing, and several weeks’ worth of Knightmare Miniatures, this week I’m going back to the basics of this blog: an old pre-slotta Citadel dwarf thief.
Beware of hidden knowledge,
And the secrets you might learn,
For sometimes when you read a blog,
it reads you return
For the past couple of years I’ve been involved in a secession D&D campaign (the first chapter of which inspired me to take up painting again, and to start this very blog). DM John kicked us off with a trek through a quasi-medieval landscape to foil an evil sorcerer’s plot; he set the tone, drew the map, and outlined the history of the place. DM Mike then took over for a classic, brutal dungeon crawl, somewhere far from civilization where terrible things (and awesome handouts) awaited us. And then I took on the challenge.
I’ll never die!
… Proclaims Giant in the Playground’s optimisation guide for the barbarian in fifth edition D&D. Maybe it’s true. Robert E. Howard’s Conan the Barbarian made his first appearance on 6th December 1932 (the day before my own birthday, albeit some time prior). 84 years after Howard defined the genre, I painted Knightmare Games’ Joe, the Man o’War.
I’m waiting in an airport departure lounge at 06:30 in the morning (but my body still thinks it’s a lot earlier), breathing conditioned air and listening to the clatter and rattle of shoes and trolleys, the hushed murmuring of my fellow passengers, and the occasional chime of an announcement. Later I might buy a bland but overpriced sandwich, or a cup of coffee to wake me up properly. My flight leaves in three hours and I won’t be home before midnight. This is not what’s best in life, so today seems like a good day to post a recently painted barbarian.
Setting expectations high for 2018, following on from my Russian Alternative Troll of Chaos and Oldhammer creatures from Greek mythology, I think there’s time for one more blog entry this weekend. I worked on a few different projects over Christmas, including painting miniatures from two manufacturers I haven’t tried before – Dark Sword and Westfalia Miniatures. In many ways these two companies couldn’t be more different, so the theme of tonight’s post is a bit of a stretch.
I haven’t had much time for painting this week, so I used what time I had on my smallest miniature: an Advanced Dungeons & Dragons Kobold. I picked him up cheaply with some other odds and ends I thought might come in handy during our Shin High Terror campaign. He didn’t, and I don’t know much about him – except that he’s tiny even among other miniatures.
A few months ago I posted a drawing of Jenny Greenteeth, a river hag from English folklore. At around the same time I started drawing her, I bought a metal Razig the Sea Hag from Reaper Miniatures’ Warlord’ range, which sat untouched except for a roughly applied base of blue paint since then. And a couple of weeks ago, DM Mike introduced a green hag as an NPC into our &D campaign (whether as an ally or an antagonist remains a matter of debate in and out of character – after all, in Gaelic myth the Cailleach are a sort of divine spirit rather than evil). So, this week I finished painting her.
I am off work this week, and my wife is away, so I’ve had plenty of time available to get in touch with my inner artist and geek, finishing off some long-standing projects and starting a couple of new ones. There are loads of images – at least, for me – immediately below the fold, with some context all the way down at the bottom.
At the end of June our D&D campaign, Shin High Terror, drew to a close. Our diminutive anti-heroes found a dimension door in a tent, guarded by evil jesters. Steeltoe the dwarf punched an old peasant woman until her jaw broke, and revealed that his stream of daft decisions were actually part of a scheme to die in combat and meet his god, Tyr. Druantia, wood elf druid and most recent addition to the party, shot the peasant in the head. She turned out to be a bystander. Moleslayer suffered terrible visions of a coming apocalypse so slipped off to try to take on the big bad evil guys, and somehow survived ten rounds before backup arrived. Despite all of this, in the end we foiled the Cult of Sargonas’ plot and saved a corner of the world, freeing DM John to roll up a character and join the party.
Enter DM Mike, with his tale of haunted castles, family secrets and witches covens. Terrible things will happen to us…